Nachotoonz!

J Campbell. Character Designer. EMAIL: nachotoonz@gmail.com

Summary

I am a Character Designer working primarily in television animation.  I have a talent for turns and matching style.  I love to populate worlds with incidentals/background characters.  I work very fast and can quickly rough and clean turns, mouth packs, and special poses.  I work primarily from home and have so for many studios, large and small.  I have been animating in Toonboom harmony for nearly 10 years. I work mostly in the adobe suite depending on the projects need.  I genuinely love what I do and hope to continue creating characters for as long as I’m able.  I am a proud member of The Animation Guild Local 839 Union.

Experience

Character Design, Nickelodeon Animation (UNION) (2022 - ) Feature (Current Position)

  • Designed Turnarounds for several characters

  • Cleaned up and prepped assets in Adobe Animate for Delivery

  • Designed incidentals for various scenes throughout the film

  • Designed the basic mouth pack to be used by nearly all the incidentals

  • Completed special poses and held frames as needed

  • Checked over 50 assets and adjusted them as needed to ensure there were no problems before delivering.

Character Design, Titmouse (UNION) (2021 - 2022) “Royal Crackers” Season 1

  • Provided Turnarounds for the entire Main cast as well as many secondary characters through season 1

  • Designed mouth packs and blink packs

  • Designed over 20 incidentals and animals to help establish style of the world.

  • Designed special poses and held frames for various characters.

Character Design, Titmouse (UNION) (2020 - 2021) “Fairfax”

  • Designed and turned 30+ characters and incidentals

  • Designed 10 mouth packs through the first two seasons

  • Meticulously designed crowd shots in a timely manner

  • Designed full turns and special poses for various characters

Character Design, Bento Box (UNION) (2020 Mar – May 2020) “The Great North”

  • Designed 20 incidentals with back ¾ views

  • Cleaned 10 mouth packs

  • Addressed notes and Cleaned over 15 special poses and various Character turns

  • Designed full turns and special poses for various characters

Character Design, Bento Box (UNION) (2018 – 2020) “Central Park”

  • Designed 50 plus incidentals throughout the first season

  • Worked closely with the art director to help find the show style

  • Designed full turns and special poses for various characters

Character Design, Bento Box (UNION) (2016-2017) “Legends of CH”

  • Designed over 30 Principle and supporting Characters for Season 2

  • Cleaned, colored, and redressed 40 + Characters

  • Completed 20 + turns

Animator/Cleanup/Color, Creative Capers (2014 - 2015)

  • Clean up, rig, and animate characters for several apps, mobile games, and shows

  • Responsible for functionality of layered assets

  • Gave direction and managed a team of junior animators

  • QC on all final animations

  • Worked closely with programming team to ensure visual integrity and to meet incredibly tight deadlines.

Segment Director, Six Point Harness (2014 - 2015) “Like, Share, Die”

  • Directed animated segments for Fusion show “Like, Share, Die”

  • Provide storyboards and animatic for each sequence animated

  • Character design from concept to completion

  • Rigged all characters in flash

  • Animated over 10 characters for animated segments

Lead Animator, Disney Interactive (2012 - 2014)

  • Animated over 30 + portal animations for all main characters in the Disney game “Where’s my Water 2”

  • Oversaw all game animation including UI/UX for main menu and buttons

  • Managed animation team and provided artistic guidance to ensure Disney quality

  • Rigged all main characters for several Disney games/apps

 

Education (2007)

Bachelors in Animation

Platt College, Alhambra, CA

 

Skills

Adobe Flash, Photoshop, Illustrator, Toonboom Harmony, Character Design, Animation, Background Design, Prop Design, Rigging, Logo Design, UI/UX design.